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java.lang.Objectcom.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
com.badlogic.gdx.graphics.g3d.utils.AnimationController
public class AnimationController
Class to control one or more Animation
s on a ModelInstance
.
Use the setAnimation(String, int, float, AnimationListener)
method to change the current animation.
Use the animate(String, int, float, AnimationListener, float)
method to start an animation,
optionally blending onto the current animation.
Use the queue(String, int, float, AnimationListener, float)
method to queue an animation to be played
when the current animation is finished.
Use the action(String, int, float, AnimationListener, float)
method to play a (short) animation on top
of the current animation.
You can use multiple AnimationControllers on the same ModelInstance, as long as they don't interfere with each
other (don't affect the same Node
s).
Nested Class Summary | |
---|---|
static class |
AnimationController.AnimationDesc
Class describing how to play and Animation . |
static interface |
AnimationController.AnimationListener
Listener that will be informed when an animation is looped or completed. |
Nested classes/interfaces inherited from class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController |
---|
BaseAnimationController.Transform |
Field Summary | |
---|---|
AnimationController.AnimationDesc |
current
The animation currently playing. |
boolean |
inAction
Whether an action is being performed. |
AnimationController.AnimationDesc |
previous
The animation which previously played. |
AnimationController.AnimationDesc |
queued
The animation queued to be played when the current animation is completed. |
float |
queuedTransitionTime
The transition time which should be applied to the queued animation. |
float |
transitionCurrentTime
The current transition time. |
float |
transitionTargetTime
The target transition time. |
Fields inherited from class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController |
---|
target |
Constructor Summary | |
---|---|
AnimationController(ModelInstance target)
Construct a new AnimationController. |
Method Summary | |
---|---|
AnimationController.AnimationDesc |
action(String id,
int loopCount,
float speed,
AnimationController.AnimationListener listener,
float transitionTime)
Apply an action animation on top of the current animation. |
AnimationController.AnimationDesc |
animate(String id,
AnimationController.AnimationListener listener,
float transitionTime)
Changes the current animation by blending the new on top of the old during the transition time. |
AnimationController.AnimationDesc |
animate(String id,
float transitionTime)
Changes the current animation by blending the new on top of the old during the transition time. |
AnimationController.AnimationDesc |
animate(String id,
int loopCount,
AnimationController.AnimationListener listener,
float transitionTime)
Changes the current animation by blending the new on top of the old during the transition time. |
AnimationController.AnimationDesc |
animate(String id,
int loopCount,
float speed,
AnimationController.AnimationListener listener,
float transitionTime)
Changes the current animation by blending the new on top of the old during the transition time. |
AnimationController.AnimationDesc |
queue(String id,
int loopCount,
float speed,
AnimationController.AnimationListener listener,
float transitionTime)
Queue an animation to be applied when the current animation is finished. |
AnimationController.AnimationDesc |
setAnimation(String id)
Set the active animation, replacing any current animation. |
AnimationController.AnimationDesc |
setAnimation(String id,
AnimationController.AnimationListener listener)
Set the active animation, replacing any current animation. |
AnimationController.AnimationDesc |
setAnimation(String id,
int loopCount)
Set the active animation, replacing any current animation. |
AnimationController.AnimationDesc |
setAnimation(String id,
int loopCount,
AnimationController.AnimationListener listener)
Set the active animation, replacing any current animation. |
AnimationController.AnimationDesc |
setAnimation(String id,
int loopCount,
float speed,
AnimationController.AnimationListener listener)
Set the active animation, replacing any current animation. |
void |
update(float delta)
Update any animations currently being played. |
Methods inherited from class java.lang.Object |
---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
---|
public AnimationController.AnimationDesc current
public AnimationController.AnimationDesc queued
current
animation is completed. Do not alter this value.
public float queuedTransitionTime
public AnimationController.AnimationDesc previous
public float transitionCurrentTime
public float transitionTargetTime
public boolean inAction
Constructor Detail |
---|
public AnimationController(ModelInstance target)
target
- The ModelInstance
on which the animations will be performed.Method Detail |
---|
public void update(float delta)
delta
- The time elapsed since last update, change this to alter the overall speed (can be negative).public AnimationController.AnimationDesc setAnimation(String id)
id
- The ID of the Animation
within the ModelInstance
.
AnimationController.AnimationDesc
which can be read to get the progress of the animation. Will be invalid when the
animation is completed.public AnimationController.AnimationDesc setAnimation(String id, int loopCount)
id
- The ID of the Animation
within the ModelInstance
.loopCount
- The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.
AnimationController.AnimationDesc
which can be read to get the progress of the animation. Will be invalid when the
animation is completed.public AnimationController.AnimationDesc setAnimation(String id, AnimationController.AnimationListener listener)
id
- The ID of the Animation
within the ModelInstance
.listener
- The AnimationController.AnimationListener
which will be informed when the animation is looped or completed.
AnimationController.AnimationDesc
which can be read to get the progress of the animation. Will be invalid when the
animation is completed.public AnimationController.AnimationDesc setAnimation(String id, int loopCount, AnimationController.AnimationListener listener)
id
- The ID of the Animation
within the ModelInstance
.loopCount
- The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.listener
- The AnimationController.AnimationListener
which will be informed when the animation is looped or completed.
AnimationController.AnimationDesc
which can be read to get the progress of the animation. Will be invalid when the
animation is completed.public AnimationController.AnimationDesc setAnimation(String id, int loopCount, float speed, AnimationController.AnimationListener listener)
id
- The ID of the Animation
within the ModelInstance
.loopCount
- The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.speed
- The speed at which the animation should be played. Default is 1.0f. A value of 2.0f will play
the animation at twice the normal speed, a value of 0.5f will play the animation at half the normal speed, etc.
This value can be negative, causing the animation to played in reverse.
This value cannot be zero.listener
- The AnimationController.AnimationListener
which will be informed when the animation is looped or completed.
AnimationController.AnimationDesc
which can be read to get the progress of the animation. Will be invalid when the
animation is completed.public AnimationController.AnimationDesc animate(String id, float transitionTime)
id
- The ID of the Animation
within the ModelInstance
.transitionTime
- The time to transition the new animation on top of the currently playing animation (if any).
AnimationController.AnimationDesc
which can be read to get the progress of the animation. Will be invalid when the
animation is completed.public AnimationController.AnimationDesc animate(String id, AnimationController.AnimationListener listener, float transitionTime)
id
- The ID of the Animation
within the ModelInstance
.listener
- The AnimationController.AnimationListener
which will be informed when the animation is looped or completed.transitionTime
- The time to transition the new animation on top of the currently playing animation (if any).
AnimationController.AnimationDesc
which can be read to get the progress of the animation. Will be invalid when the
animation is completed.public AnimationController.AnimationDesc animate(String id, int loopCount, AnimationController.AnimationListener listener, float transitionTime)
id
- The ID of the Animation
within the ModelInstance
.loopCount
- The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.listener
- The AnimationController.AnimationListener
which will be informed when the animation is looped or completed.transitionTime
- The time to transition the new animation on top of the currently playing animation (if any).
AnimationController.AnimationDesc
which can be read to get the progress of the animation. Will be invalid when the
animation is completed.public AnimationController.AnimationDesc animate(String id, int loopCount, float speed, AnimationController.AnimationListener listener, float transitionTime)
id
- The ID of the Animation
within the ModelInstance
.loopCount
- The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.speed
- The speed at which the animation should be played. Default is 1.0f. A value of 2.0f will play
the animation at twice the normal speed, a value of 0.5f will play the animation at half the normal speed, etc.
This value can be negative, causing the animation to played in reverse.
This value cannot be zero.listener
- The AnimationController.AnimationListener
which will be informed when the animation is looped or completed.transitionTime
- The time to transition the new animation on top of the currently playing animation (if any).
AnimationController.AnimationDesc
which can be read to get the progress of the animation. Will be invalid when the
animation is completed.public AnimationController.AnimationDesc queue(String id, int loopCount, float speed, AnimationController.AnimationListener listener, float transitionTime)
current
animation is finished.
If the current animation is continuously looping it will be synchronized on next loop.
id
- The ID of the Animation
within the ModelInstance
.loopCount
- The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.speed
- The speed at which the animation should be played. Default is 1.0f. A value of 2.0f will play
the animation at twice the normal speed, a value of 0.5f will play the animation at half the normal speed, etc.
This value can be negative, causing the animation to played in reverse.
This value cannot be zero.listener
- The AnimationController.AnimationListener
which will be informed when the animation is looped or completed.transitionTime
- The time to transition the new animation on top of the currently playing animation (if any).
AnimationController.AnimationDesc
which can be read to get the progress of the animation. Will be invalid when the
animation is completed.public AnimationController.AnimationDesc action(String id, int loopCount, float speed, AnimationController.AnimationListener listener, float transitionTime)
id
- The ID of the Animation
within the ModelInstance
.loopCount
- The number of times to loop the animation, zero to play the animation only once,
negative to continuously loop the animation.speed
- The speed at which the animation should be played. Default is 1.0f. A value of 2.0f will play
the animation at twice the normal speed, a value of 0.5f will play the animation at half the normal speed, etc.
This value can be negative, causing the animation to played in reverse.
This value cannot be zero.listener
- The AnimationController.AnimationListener
which will be informed when the animation is looped or completed.transitionTime
- The time to transition the new animation on top of the currently playing animation (if any).
AnimationController.AnimationDesc
which can be read to get the progress of the animation. Will be invalid when the
animation is completed.
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