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Interface Summary | |
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ImmediateModeRenderer | |
IndexData | An IndexData instance holds index data. |
VertexData | A VertexData instance holds vertices for rendering with OpenGL. |
Class Summary | |
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ETC1 | Class for encoding and decoding ETC1 compressed images. |
ETC1.ETC1Data | Class for storing ETC1 compressed image data. |
ETC1TextureData | |
FileTextureData | |
FloatFrameBuffer | This is a FrameBuffer variant backed by a float texture. |
FloatTextureData | A TextureData implementation which should be used to create float textures. |
FrameBuffer | Encapsulates OpenGL ES 2.0 frame buffer objects. |
ImmediateModeRenderer10 | An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL environment. |
ImmediateModeRenderer20 | Immediate mode rendering class for GLES 2.0. |
IndexArray | |
IndexBufferObject | In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs. |
IndexBufferObjectSubData | In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs. |
MipMapGenerator | |
PixmapTextureData | |
ShaderProgram | A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0. |
ShapeRenderer | Renders points, lines, rectangles, filled rectangles and boxes. |
VertexArray | Convenience class for working with OpenGL vertex arrays. |
VertexBufferObject |
A VertexData implementation based on OpenGL vertex buffer objects. |
VertexBufferObjectSubData |
A VertexData implementation based on OpenGL vertex buffer objects. |
Enum Summary | |
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ShapeRenderer.ShapeType | Shape types to be used with ShapeRenderer.begin(ShapeType) . |
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