com.badlogic.gdx.physics.box2d
Class Filter
java.lang.Object
com.badlogic.gdx.physics.box2d.Filter
public class Filter
- extends Object
This holds contact filtering data.
- Author:
- mzechner
Field Summary |
short |
categoryBits
The collision category bits. |
short |
groupIndex
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). |
short |
maskBits
The collision mask bits. |
categoryBits
public short categoryBits
- The collision category bits. Normally you would just set one bit.
maskBits
public short maskBits
- The collision mask bits. This states the categories that this shape would accept for collision.
groupIndex
public short groupIndex
- Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no
collision group. Non-zero group filtering always wins against the mask bits.
Filter
public Filter()
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