Package com.badlogic.gdx.physics.box2d

Interface Summary
ContactFilter Implement this class to provide collision filtering.
ContactListener  
DestructionListener  
QueryCallback Callback class for AABB queries.
RayCastCallback Callback class for ray casts.
 

Class Summary
Body A rigid body.
BodyDef A body definition holds all the data needed to construct a rigid body.
Box2DDebugRenderer  
ChainShape  
CircleShape A circle shape.
Contact The class manages contact between two shapes.
ContactImpulse Contact impulses for reporting.
EdgeShape A line segment (edge) shape.
Filter This holds contact filtering data.
Fixture  
FixtureDef A fixture definition is used to create a fixture.
Joint  
JointDef  
JointEdge A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge.
Manifold  
MassData This holds the mass data computed for a shape.
PolygonShape  
Shape A shape is used for collision detection.
Transform Encodes a Box2D transform.
World The world class manages all physics entities, dynamic simulation, and asynchronous queries.
WorldManifold This is used to compute the current state of a contact manifold.
 

Enum Summary
BodyDef.BodyType The body type.
JointDef.JointType  
Manifold.ManifoldType  
Shape.Type Enum describing the type of a shape
 



Copyright © 2013. All Rights Reserved.