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Interface Summary | |
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ContactFilter | Implement this class to provide collision filtering. |
ContactListener | |
DestructionListener | |
QueryCallback | Callback class for AABB queries. |
RayCastCallback | Callback class for ray casts. |
Class Summary | |
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Body | A rigid body. |
BodyDef | A body definition holds all the data needed to construct a rigid body. |
Box2DDebugRenderer | |
ChainShape | |
CircleShape | A circle shape. |
Contact | The class manages contact between two shapes. |
ContactImpulse | Contact impulses for reporting. |
EdgeShape | A line segment (edge) shape. |
Filter | This holds contact filtering data. |
Fixture | |
FixtureDef | A fixture definition is used to create a fixture. |
Joint | |
JointDef | |
JointEdge | A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. |
Manifold | |
MassData | This holds the mass data computed for a shape. |
PolygonShape | |
Shape | A shape is used for collision detection. |
Transform | Encodes a Box2D transform. |
World | The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
WorldManifold | This is used to compute the current state of a contact manifold. |
Enum Summary | |
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BodyDef.BodyType | The body type. |
JointDef.JointType | |
Manifold.ManifoldType | |
Shape.Type | Enum describing the type of a shape |
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