static BaseShader.Uniform |
DefaultShader.Inputs.alphaTest |
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static BaseShader.Uniform |
DefaultShader.Inputs.ambientCube |
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static BaseShader.Uniform |
DefaultShader.Inputs.ambientTexture |
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static BaseShader.Uniform |
DefaultShader.Inputs.ambientUVTransform |
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static BaseShader.Uniform |
DefaultShader.Inputs.bones |
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static BaseShader.Uniform |
DefaultShader.Inputs.cameraDirection |
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static BaseShader.Uniform |
DefaultShader.Inputs.cameraNearFar |
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static BaseShader.Uniform |
DefaultShader.Inputs.cameraPosition |
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static BaseShader.Uniform |
DefaultShader.Inputs.cameraUp |
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static BaseShader.Uniform |
DefaultShader.Inputs.diffuseColor |
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static BaseShader.Uniform |
DefaultShader.Inputs.diffuseTexture |
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static BaseShader.Uniform |
DefaultShader.Inputs.diffuseUVTransform |
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static BaseShader.Uniform |
DefaultShader.Inputs.dirLights |
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static BaseShader.Uniform |
DefaultShader.Inputs.emissiveColor |
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static BaseShader.Uniform |
DefaultShader.Inputs.emissiveTexture |
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static BaseShader.Uniform |
DefaultShader.Inputs.emissiveUVTransform |
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static BaseShader.Uniform |
DefaultShader.Inputs.environmentCubemap |
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static BaseShader.Uniform |
DefaultShader.Inputs.normalMatrix |
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static BaseShader.Uniform |
DefaultShader.Inputs.normalTexture |
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static BaseShader.Uniform |
DefaultShader.Inputs.normalUVTransform |
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static BaseShader.Uniform |
DefaultShader.Inputs.opacity |
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static BaseShader.Uniform |
DefaultShader.Inputs.pointLights |
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static BaseShader.Uniform |
DefaultShader.Inputs.projTrans |
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static BaseShader.Uniform |
DefaultShader.Inputs.projViewTrans |
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static BaseShader.Uniform |
DefaultShader.Inputs.projViewWorldTrans |
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static BaseShader.Uniform |
DefaultShader.Inputs.reflectionColor |
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static BaseShader.Uniform |
DefaultShader.Inputs.reflectionTexture |
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static BaseShader.Uniform |
DefaultShader.Inputs.reflectionUVTransform |
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static BaseShader.Uniform |
DefaultShader.Inputs.shininess |
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static BaseShader.Uniform |
DefaultShader.Inputs.specularColor |
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static BaseShader.Uniform |
DefaultShader.Inputs.specularTexture |
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static BaseShader.Uniform |
DefaultShader.Inputs.specularUVTransform |
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static BaseShader.Uniform |
DefaultShader.Inputs.spotLights |
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static BaseShader.Uniform |
DefaultShader.Inputs.viewTrans |
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static BaseShader.Uniform |
DefaultShader.Inputs.viewWorldTrans |
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static BaseShader.Uniform |
DefaultShader.Inputs.worldTrans |
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