Class and Description |
---|
GL20
Interface wrapping all the methods of OpenGL ES 2.0
|
GL30
OpenGL ES 3.0
|
Pixmap
A Pixmap represents an image in memory.
|
Class and Description |
---|
Pixmap
A Pixmap represents an image in memory.
|
Pixmap.Format
Different pixel formats.
|
Texture
A Texture wraps a standard OpenGL ES texture.
|
Texture.TextureFilter |
Texture.TextureWrap |
TextureData
Used by a
Texture to load the pixel data. |
Class and Description |
---|
Camera
Base class for
OrthographicCamera and PerspectiveCamera . |
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
Cubemap.CubemapSide
Enum to identify each side of a Cubemap
|
GL20
Interface wrapping all the methods of OpenGL ES 2.0
|
GLTexture
Class representing an OpenGL texture by its target and handle.
|
Mesh
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
Mesh.VertexDataType |
Pixmap
A Pixmap represents an image in memory.
|
Pixmap.Blending
Blending functions to be set with
Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending) . |
Pixmap.Filter
Filters to be used with
Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int) . |
Pixmap.Format
Different pixel formats.
|
Texture.TextureFilter |
Texture.TextureWrap |
TextureData
Used by a
Texture to load the pixel data. |
TextureData.TextureDataType
The type of this
TextureData . |
VertexAttribute
A single vertex attribute defined by its
VertexAttributes.Usage , its number of components and its shader alias. |
VertexAttributes
Instances of this class specify the vertex attributes of a mesh.
|
Class and Description |
---|
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
Pixmap
A Pixmap represents an image in memory.
|
Pixmap.Format
Different pixel formats.
|
Texture
A Texture wraps a standard OpenGL ES texture.
|
Texture.TextureFilter |
Texture.TextureWrap |
Class and Description |
---|
Camera
Base class for
OrthographicCamera and PerspectiveCamera . |
Mesh
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
Class and Description |
---|
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
Cubemap
Wraps a standard OpenGL ES Cubemap.
|
Texture
A Texture wraps a standard OpenGL ES texture.
|
Class and Description |
---|
Camera
Base class for
OrthographicCamera and PerspectiveCamera . |
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
Class and Description |
---|
Camera
Base class for
OrthographicCamera and PerspectiveCamera . |
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
Class and Description |
---|
Mesh
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
Class and Description |
---|
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
VertexAttribute
A single vertex attribute defined by its
VertexAttributes.Usage , its number of components and its shader alias. |
Class and Description |
---|
Camera
Base class for
OrthographicCamera and PerspectiveCamera . |
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
GLTexture
Class representing an OpenGL texture by its target and handle.
|
Class and Description |
---|
Camera
Base class for
OrthographicCamera and PerspectiveCamera . |
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
GLTexture
Class representing an OpenGL texture by its target and handle.
|
Mesh
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
Texture
A Texture wraps a standard OpenGL ES texture.
|
Texture.TextureFilter |
Texture.TextureWrap |
VertexAttribute
A single vertex attribute defined by its
VertexAttributes.Usage , its number of components and its shader alias. |
VertexAttributes
Instances of this class specify the vertex attributes of a mesh.
|
Class and Description |
---|
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
Pixmap
A Pixmap represents an image in memory.
|
Pixmap.Format
Different pixel formats.
|
Texture
A Texture wraps a standard OpenGL ES texture.
|
TextureData
Used by a
Texture to load the pixel data. |
TextureData.TextureDataType
The type of this
TextureData . |
VertexAttribute
A single vertex attribute defined by its
VertexAttributes.Usage , its number of components and its shader alias. |
VertexAttributes
Instances of this class specify the vertex attributes of a mesh.
|
Class and Description |
---|
GL20
Interface wrapping all the methods of OpenGL ES 2.0
|
GL30
OpenGL ES 3.0
|
Class and Description |
---|
Pixmap
A Pixmap represents an image in memory.
|
Class and Description |
---|
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
OrthographicCamera
A camera with orthographic projection.
|
Texture
A Texture wraps a standard OpenGL ES texture.
|
Class and Description |
---|
Texture.TextureFilter |
Class and Description |
---|
OrthographicCamera
A camera with orthographic projection.
|
Class and Description |
---|
Camera
Base class for
OrthographicCamera and PerspectiveCamera . |
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
Class and Description |
---|
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
Class and Description |
---|
Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
Texture
A Texture wraps a standard OpenGL ES texture.
|
Class and Description |
---|
Camera
Base class for
OrthographicCamera and PerspectiveCamera . |
Class and Description |
---|
Pixmap
A Pixmap represents an image in memory.
|
Class and Description |
---|
Camera
Base class for
OrthographicCamera and PerspectiveCamera . |
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