Modifier and Type | Class and Description |
---|---|
class |
AssetManager
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
|
Modifier and Type | Interface and Description |
---|---|
interface |
AudioDevice
Encapsulates an audio device in 44.1khz mono or stereo mode.
|
interface |
AudioRecorder
An AudioRecorder allows to record input from an audio device.
|
interface |
Music
A Music instance represents a streamed audio file.
|
interface |
Sound
A Sound is a short audio clip that can be played numerous times in parallel.
|
Modifier and Type | Class and Description |
---|---|
class |
Cubemap
Wraps a standard OpenGL ES Cubemap.
|
class |
GLTexture
Class representing an OpenGL texture by its target and handle.
|
class |
Mesh
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
class |
Pixmap
A Pixmap represents an image in memory.
|
class |
Texture
A Texture wraps a standard OpenGL ES texture.
|
Modifier and Type | Interface and Description |
---|---|
interface |
Batch
A Batch is used to draw 2D rectangles that reference a texture (region).
|
Modifier and Type | Class and Description |
---|---|
class |
BitmapFont
Renders bitmap fonts.
|
class |
Gdx2DPixmap |
class |
ParticleEffect
|
class |
ParticleEffectPool.PooledEffect |
class |
PixmapPacker
Packs
Pixmap instances into one more more PixmapPacker.Page instances to generate an atlas of Pixmap instances. |
class |
PolygonSpriteBatch
A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).
|
class |
SpriteBatch
Draws batched quads using indices.
|
class |
SpriteCache
Draws 2D images, optimized for geometry that does not change.
|
class |
TextureAtlas
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
Modifier and Type | Interface and Description |
---|---|
interface |
Shader
Interface which is used to render one or more
Renderable s. |
Modifier and Type | Class and Description |
---|---|
class |
Model
A model represents a 3D assets.
|
class |
ModelBatch
Batches
Renderable instances, fetches Shader s for them, sorts them and then renders them. |
Modifier and Type | Method and Description |
---|---|
Iterable<Disposable> |
Model.getManagedDisposables() |
Modifier and Type | Method and Description |
---|---|
void |
Model.manageDisposable(Disposable disposable)
Adds a
Disposable to be managed and disposed by this Model. |
Modifier and Type | Class and Description |
---|---|
class |
CameraGroupStrategy
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
|
class |
DecalBatch
Renderer for
Decal objects. |
Modifier and Type | Class and Description |
---|---|
class |
DirectionalShadowLight
Deprecated.
Experimental, likely to change, do not use!
|
Modifier and Type | Class and Description |
---|---|
class |
BaseShader |
class |
DefaultShader |
class |
DepthShader |
Modifier and Type | Method and Description |
---|---|
void |
ModelBuilder.manage(Disposable disposable)
Add the
Disposable object to the model, causing it to be disposed when the model is disposed. |
Modifier and Type | Interface and Description |
---|---|
interface |
IndexData
An IndexData instance holds index data.
|
interface |
VertexData
A VertexData instance holds vertices for rendering with OpenGL.
|
Modifier and Type | Class and Description |
---|---|
static class |
ETC1.ETC1Data
Class for storing ETC1 compressed image data.
|
class |
FloatFrameBuffer
This is a
FrameBuffer variant backed by a float texture. |
class |
FrameBuffer
Encapsulates OpenGL ES 2.0 frame buffer objects.
|
class |
IndexArray |
class |
IndexBufferObject
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
|
class |
IndexBufferObjectSubData
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
|
class |
ShaderProgram
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
|
class |
ShapeRenderer
Renders points, lines, rectangles, filled rectangles and boxes.
|
class |
VertexArray
Convenience class for working with OpenGL vertex arrays.
|
class |
VertexBufferObject
A
VertexData implementation based on OpenGL vertex buffer objects. |
class |
VertexBufferObjectSubData
A
VertexData implementation based on OpenGL vertex buffer objects. |
Modifier and Type | Class and Description |
---|---|
class |
Map
A generic level map implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
TiledMap |
Modifier and Type | Method and Description |
---|---|
void |
TiledMap.setOwnedResources(Array<? extends Disposable> resources)
Used by loaders to set resources when loading the map directly, without
AssetManager . |
Modifier and Type | Class and Description |
---|---|
class |
BatchTiledMapRenderer |
class |
HexagonalTiledMapRenderer |
class |
IsometricStaggeredTiledMapRenderer |
class |
IsometricTiledMapRenderer |
class |
OrthoCachedTiledMapRenderer
Renders ortho tiles by caching geometry on the GPU.
|
class |
OrthogonalTiledMapRenderer |
Modifier and Type | Interface and Description |
---|---|
interface |
ServerSocket
A server socket that accepts new incoming connections, returning
Socket instances. |
interface |
Socket
A client socket that talks to a server socket via some
Net.Protocol . |
Modifier and Type | Class and Description |
---|---|
class |
NetJavaServerSocketImpl
Server socket implementation using java.net.ServerSocket.
|
class |
NetJavaSocketImpl
Socket implementation using java.net.Socket.
|
Modifier and Type | Class and Description |
---|---|
class |
Stage
A 2D scene graph containing hierarchies of
actors . |
Modifier and Type | Class and Description |
---|---|
class |
Skin
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
|
Modifier and Type | Class and Description |
---|---|
class |
AsyncExecutor
Allows asnynchronous execution of
AsyncTask instances on a separate thread. |
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