The MulticastStrategy enumerated.
- Companion:
- class
Type members
Classlikes
The Async
strategy is for building multicast observables that
emit the last value (and only the last value) of the source
and only after the source completes.
The Async
strategy is for building multicast observables that
emit the last value (and only the last value) of the source
and only after the source completes.
Corresponds to [[Pipe.async]].
The Behavior
strategy is for building multicast observables that
emit the most recently emitted item by the source before the
source starts being mirrored.
The Behavior
strategy is for building multicast observables that
emit the most recently emitted item by the source before the
source starts being mirrored.
Corresponds to [[Pipe.behavior]].
The Publish
strategy is for emitting to a subscriber
only those items that are emitted by the source subsequent
to the time of the subscription.
The Publish
strategy is for emitting to a subscriber
only those items that are emitted by the source subsequent
to the time of the subscription.
Corresponds to [[Pipe.publish]].
The Replay
strategy is for building multicast observables
that repeat all the generated items by the source, regardless of
when the source is subscribed.
The Replay
strategy is for building multicast observables
that repeat all the generated items by the source, regardless of
when the source is subscribed.
Corresponds to [[Pipe.replay[A](initial:Seq[A]* Pipe.replay]].
The ReplayLimited
strategy is for building multicast
observables that repeat the generated items by the source, but limited by the
maximum size of the underlying buffer.
The ReplayLimited
strategy is for building multicast
observables that repeat the generated items by the source, but limited by the
maximum size of the underlying buffer.
When maximum size is reached, the underlying buffer starts dropping
older events. Note that the size of the resulting buffer is not necessarily
the given capacity, as the implementation may choose to increase it for optimisation
purposes.
Corresponds to [[Pipe.replayLimited[A](capacity:Int,initial* Pipe.replayLimited]].
Value members
Concrete methods
The Async
strategy is for building multicast observables that
emit the last value (and only the last value) of the source
and only after the source completes.
The Async
strategy is for building multicast observables that
emit the last value (and only the last value) of the source
and only after the source completes.
Corresponds to [[Pipe.async]].
The Behavior
strategy is for building multicast observables that
emit the most recently emitted item by the source before the
source starts being mirrored.
The Behavior
strategy is for building multicast observables that
emit the most recently emitted item by the source before the
source starts being mirrored.
Corresponds to [[Pipe.behavior]].
The Publish
strategy is for emitting to a subscriber
only those items that are emitted by the source subsequent
to the time of the subscription.
The Publish
strategy is for emitting to a subscriber
only those items that are emitted by the source subsequent
to the time of the subscription.
Corresponds to [[Pipe.publish]].
The Replay
strategy is for building multicast observables
that repeat all the generated items by the source, regardless of
when the source is subscribed.
The Replay
strategy is for building multicast observables
that repeat all the generated items by the source, regardless of
when the source is subscribed.
Corresponds to [[Pipe.replay[A](initial:Seq[A]* Pipe.replay]].
The Replay
strategy is for building multicast observables
that repeat all the generated items by the source, regardless of
when the source is subscribed.
The Replay
strategy is for building multicast observables
that repeat all the generated items by the source, regardless of
when the source is subscribed.
Corresponds to [[Pipe.replay[A](initial:Seq[A]* Pipe.replay]].
The ReplayLimited
strategy is for building multicast
observables that repeat the generated items by the source, but limited by the
maximum size of the underlying buffer.
The ReplayLimited
strategy is for building multicast
observables that repeat the generated items by the source, but limited by the
maximum size of the underlying buffer.
When maximum size is reached, the underlying buffer starts dropping
older events. Note that the size of the resulting buffer is not necessarily
the given capacity, as the implementation may choose to increase it for optimisation
purposes.
Corresponds to [[Pipe.replayLimited[A](capacity:Int,initial* Pipe.replayLimited]].
The ReplayLimited
strategy is for building multicast
observables that repeat the generated items by the source, but limited by the
maximum size of the underlying buffer.
The ReplayLimited
strategy is for building multicast
observables that repeat the generated items by the source, but limited by the
maximum size of the underlying buffer.
When maximum size is reached, the underlying buffer starts dropping
older events. Note that the size of the resulting buffer is not necessarily
the given capacity, as the implementation may choose to increase it for optimisation
purposes.
Corresponds to [[Pipe.replayLimited[A](capacity:Int,initial* Pipe.replayLimited]].