com.badlogic.gdx.scenes.scene2d.actions
Class AddAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.AddAction
All Implemented Interfaces:
Pool.Poolable

public class AddAction
extends Action

Adds an action to an actor.

Author:
Nathan Sweet

Constructor Summary
AddAction()
           
 
Method Summary
 boolean act(float delta)
          Updates the action based on time.
 Action getAction()
           
 Actor getTargetActor()
           
 void reset()
          Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
 void restart()
          Sets the state of the action so it can be run again.
 void setAction(Action action)
           
 void setTargetActor(Actor actor)
          Sets the actor to add an action to.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, setActor, setPool, toString
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

AddAction

public AddAction()
Method Detail

act

public boolean act(float delta)
Description copied from class: Action
Updates the action based on time. Typically this is called each frame by Actor.act(float).

Specified by:
act in class Action
Parameters:
delta - Time in seconds since the last frame.
Returns:
true if the action is done. This method may continue to be called after the action is done.

getTargetActor

public Actor getTargetActor()

setTargetActor

public void setTargetActor(Actor actor)
Sets the actor to add an action to. If null (the default), the actor will be used.


getAction

public Action getAction()

setAction

public void setAction(Action action)

restart

public void restart()
Description copied from class: Action
Sets the state of the action so it can be run again.

Overrides:
restart in class Action

reset

public void reset()
Description copied from class: Action
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State required to be set for every usage of this action or computed during the action does not need to be reset.

The default implementation calls Action.restart().

If a subclass has optional state, it must override this method, call super, and reset the optional state.

Specified by:
reset in interface Pool.Poolable
Overrides:
reset in class Action


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