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java.lang.Object com.badlogic.gdx.scenes.scene2d.Action com.badlogic.gdx.scenes.scene2d.actions.AddAction
public class AddAction
Adds an action to an actor.
Constructor Summary | |
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AddAction()
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Method Summary | |
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boolean |
act(float delta)
Updates the action based on time. |
Action |
getAction()
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Actor |
getTargetActor()
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void |
reset()
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. |
void |
restart()
Sets the state of the action so it can be run again. |
void |
setAction(Action action)
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void |
setTargetActor(Actor actor)
Sets the actor to add an action to. |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action |
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getActor, getPool, setActor, setPool, toString |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public AddAction()
Method Detail |
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public boolean act(float delta)
Action
Actor.act(float)
.
act
in class Action
delta
- Time in seconds since the last frame.
public Actor getTargetActor()
public void setTargetActor(Actor actor)
actor
will be used.
public Action getAction()
public void setAction(Action action)
public void restart()
Action
restart
in class Action
public void reset()
Action
The default implementation calls Action.restart()
.
If a subclass has optional state, it must override this method, call super, and reset the optional state.
reset
in interface Pool.Poolable
reset
in class Action
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