com.badlogic.gdx.scenes.scene2d.actions
Class DelayAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
          extended by com.badlogic.gdx.scenes.scene2d.actions.DelayAction
All Implemented Interfaces:
Pool.Poolable

public class DelayAction
extends DelegateAction

Delays execution of an action or inserts a pause in a SequenceAction.

Author:
Nathan Sweet

Constructor Summary
DelayAction()
           
DelayAction(float duration)
           
 
Method Summary
 void finish()
          Causes the delay to be complete.
 float getDuration()
           
 float getTime()
          Gets the time spent waiting for the delay.
 void restart()
          Sets the state of the action so it can be run again.
 void setDuration(float duration)
          Sets the length of the delay in seconds.
 void setTime(float time)
          Sets the time spent waiting for the delay.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
act, getAction, reset, setAction, setActor, toString
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, setPool
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

DelayAction

public DelayAction()

DelayAction

public DelayAction(float duration)
Method Detail

finish

public void finish()
Causes the delay to be complete.


restart

public void restart()
Description copied from class: Action
Sets the state of the action so it can be run again.

Overrides:
restart in class DelegateAction

getTime

public float getTime()
Gets the time spent waiting for the delay.


setTime

public void setTime(float time)
Sets the time spent waiting for the delay.


getDuration

public float getDuration()

setDuration

public void setDuration(float duration)
Sets the length of the delay in seconds.



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