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java.lang.Object com.badlogic.gdx.scenes.scene2d.Action com.badlogic.gdx.scenes.scene2d.actions.TemporalAction com.badlogic.gdx.scenes.scene2d.actions.ColorAction
public class ColorAction
Sets the actor's color (or a specified color), from the current to the new color. Note this action transitions from the color at the time the action starts to the specified color.
Constructor Summary | |
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ColorAction()
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Method Summary | |
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Color |
getColor()
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Color |
getEndColor()
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void |
reset()
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. |
void |
setColor(Color color)
Sets the color to modify. |
void |
setEndColor(Color color)
Sets the color to transition to. |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction |
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act, finish, getDuration, getInterpolation, getTime, isReverse, restart, setDuration, setInterpolation, setReverse, setTime |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action |
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getActor, getPool, setActor, setPool, toString |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public ColorAction()
Method Detail |
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public void reset()
Action
The default implementation calls Action.restart()
.
If a subclass has optional state, it must override this method, call super, and reset the optional state.
reset
in interface Pool.Poolable
reset
in class TemporalAction
public Color getColor()
public void setColor(Color color)
actor's
color
will be
used.
public Color getEndColor()
public void setEndColor(Color color)
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