com.badlogic.gdx.scenes.scene2d.actions
Class AlphaAction
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Action
com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
- All Implemented Interfaces:
- Pool.Poolable
public class AlphaAction
- extends TemporalAction
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha. Note this action
transitions from the alpha at the time the action starts to the specified alpha.
- Author:
- Nathan Sweet
Method Summary |
float |
getAlpha()
|
Color |
getColor()
|
void |
reset()
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. |
void |
setAlpha(float alpha)
|
void |
setColor(Color color)
Sets the color to modify. |
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction |
act, finish, getDuration, getInterpolation, getTime, isReverse, restart, setDuration, setInterpolation, setReverse, setTime |
AlphaAction
public AlphaAction()
reset
public void reset()
- Description copied from class:
Action
- Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State
required to be set for every usage of this action or computed during the action does not need to be reset.
The default implementation calls Action.restart()
.
If a subclass has optional state, it must override this method, call super, and reset the optional state.
- Specified by:
reset
in interface Pool.Poolable
- Overrides:
reset
in class TemporalAction
getColor
public Color getColor()
setColor
public void setColor(Color color)
- Sets the color to modify. If null (the default), the
actor's
color
will be
used.
getAlpha
public float getAlpha()
setAlpha
public void setAlpha(float alpha)
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