com.badlogic.gdx.scenes.scene2d.actions
Class RunnableAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
All Implemented Interfaces:
Pool.Poolable

public class RunnableAction
extends Action

An action that runs a Runnable. Alternatively, the run() method can be overridden instead of setting a runnable.

Author:
Nathan Sweet

Constructor Summary
RunnableAction()
           
 
Method Summary
 boolean act(float delta)
          Updates the action based on time.
 Runnable getRunnable()
           
 void reset()
          Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
 void restart()
          Sets the state of the action so it can be run again.
 void run()
          Called to run the runnable.
 void setRunnable(Runnable runnable)
           
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, setActor, setPool, toString
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

RunnableAction

public RunnableAction()
Method Detail

act

public boolean act(float delta)
Description copied from class: Action
Updates the action based on time. Typically this is called each frame by Actor.act(float).

Specified by:
act in class Action
Parameters:
delta - Time in seconds since the last frame.
Returns:
true if the action is done. This method may continue to be called after the action is done.

run

public void run()
Called to run the runnable.


restart

public void restart()
Description copied from class: Action
Sets the state of the action so it can be run again.

Overrides:
restart in class Action

reset

public void reset()
Description copied from class: Action
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State required to be set for every usage of this action or computed during the action does not need to be reset.

The default implementation calls Action.restart().

If a subclass has optional state, it must override this method, call super, and reset the optional state.

Specified by:
reset in interface Pool.Poolable
Overrides:
reset in class Action

getRunnable

public Runnable getRunnable()

setRunnable

public void setRunnable(Runnable runnable)


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