UseEntity_Sneakflag
case
class UseEntity_Sneakflag(targetId: VarInt, ty: VarInt, targetX: Option[Float], targetY: Option[Float], targetZ: Option[Float], hand: Option[VarInt], sneaking: Boolean)
UseEntity is sent when the user interacts (right clicks) or attacks (left clicks) an entity.
trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any