CANVAS
Cache
Phaser
CENTER
Phaser
CHIPMUNK
Physics
CONTACT
PointerMode
CSV
Tilemap
CURSOR
PointerMode
Cache
phaser
Phaser
Callbacks
phaser
Camera
phaser
Phaser
Canvas
phaser
Phaser
Chipmunk
Physics
physics
Circle
phaser
Phaser
Component
Phaser
Core
Component
component
Create
phaser
Phaser
Crop
Component
component
CursorKeys
phaser
Phaser
cache
Game
callAll
Group
callAllExists
Group
callback
Button
TimerEvent
callbackContext
Button
Gamepad
TimerEvent
camera
Game
cameraOffset
Group
catmullRomInterpolation
Math
ceil
Point
ceilTo
Math
center
Body
centerX
Frame
Group
Rectangle
World
Bounds
centerY
Frame
Group
Rectangle
World
Bounds
centroid
Point
chanceRoll
Utils
channels
SoundManager
checkAll
Group
checkBoundsRect
InputHandler
checkBoundsSprite
InputHandler
checkCollision
Arcade
Body
Body
checkFrameName
FrameData
checkPixel
InputHandler
checkPointerDown
InputHandler
checkPointerOver
InputHandler
checkProperty
Group
chipmunk
Physics
circle
Input
Pointer
clamp
Math
Point
clampBottom
Math
clampX
Point
clampY
Point
classType
Group
clear
QuadTree
clearBeforeRender
Game
clearTilemapLayerBodies
Ninja
clientX
Pointer
clientY
Pointer
clone
Ellipse
Frame
FrameData
Point
Rectangle
RoundedRectangle
collideIndexes
Tilemap
collideWorldBounds
Body
collidesWith
P2
collidingTileOverfill
DebugSettings
collision
Tilemap
complete
Animation
component
phaser
config
AudioSprite
Game
Physics
P2
connectToMaster
SoundManager
contains
Ellipse
RoundedRectangle
context
Game
SoundManager
copyFrom
Ellipse
Point
copyTo
Ellipse
Point
countDead
Group
countLiving
Group
create
Canvas
Game
GameState
Group
Time
createBullets
Weapon
createCursorKeys
Keyboard
createMultiple
Group
cross
Point
currentAnim
AnimationManager
currentFrame
Animation
AnimationManager
currentLayer
Tilemap
cursor
Group
cursorIndex
Group
customSeparateX
Body
customSeparateY
Body
customSort
Group