Parent
.PixelMatcher.match(Image, Image)
.PointLocator.point(Point2D)
using new Point2D(x, y)
and sets
the PointQuery
's PointQuery.getPosition()
to FxRobotContext.getPointPosition()
.PointLocator.point(Point2D)
and sets the PointQuery
's
PointQuery.getPosition()
to FxRobotContext.getPointPosition()
.PointLocator.point(Bounds)
and sets the PointQuery
's
PointQuery.getPosition()
to FxRobotContext.getPointPosition()
.PointLocator.point(Node)
and sets the PointQuery
's
PointQuery.getPosition()
to FxRobotContext.getPointPosition()
.PointLocator.point(Scene)
and sets the PointQuery
's
PointQuery.getPosition()
to FxRobotContext.getPointPosition()
.PointLocator.point(Window)
and sets the PointQuery
's
PointQuery.getPosition()
to FxRobotContext.getPointPosition()
.FxRobotInterface.lookup(String)
before calling FxRobotInterface.point(Node)
,
throwing a FxRobotException
if no node is found.FxRobotInterface.lookup(Matcher)
before calling FxRobotInterface.point(Node)
,
throwing a FxRobotException
if no node is found.FxRobotInterface.lookup(Predicate)
before calling
FxRobotInterface.point(Node)
, throwing a FxRobotException
if no node is found.PointQuery
objects that can be used to return a specific
point (in terms of the screen) somewhere in the bounds of the provided object.Bounds
.KeyboardRobot.press(KeyCode...)
and returns itself for method chaining.KeyboardRobot.release(KeyCode...)
.MouseRobot.release(MouseButton...)
.KeyboardRobot.release(KeyCode...)
.MouseRobot.release(MouseButton...)
.Application
.async
methods will be printed to stderr.TypeRobot.push(KeyCode...)
and returns itself for more method chaining.TypeRobot.push(KeyCodeCombination)
and returns itself for more method chaining.