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I
- I - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the I key.
- ImageVisual - class in tools.aqua.bgw.visual
- Visual showing an Image.
- ImageVisual.Companion - class in tools.aqua.bgw.visual.ImageVisual
- indexOf(Object) - function in tools.aqua.bgw.observable.ObservableArrayList
- Returns the index of the first occurrence of the specified element in this list, or -1 if this list does not contain the element.
- indexOf(Object) - function in tools.aqua.bgw.observable.ObservableLinkedList
- Returns the index of the first occurrence of the specified element in this list, or -1 if this list does not contain the element.
- indexOf(Object) - function in tools.aqua.bgw.observable.ObservableList
- Returns the index of the first occurrence of the specified element in this list, or -1 if this list does not contain the element.
- indexOf(T) - function in tools.aqua.bgw.util.Stack
- Returns the index of the first occurrence of the specified element in the Stack, or -1 if the specified element is not contained in the Stack.
- INFORMATION - enum entry in tools.aqua.bgw.dialog.DialogType
The INFORMATION alert type configures the Alert dialog to appear in a way that suggests the content of the dialog is informing the user of a piece of information. This includes an 'information' image, an appropriate title and header, and just a ButtonType.OK button for the user to click on to dismiss the dialog.
- InputEvent - class in tools.aqua.bgw.event
- InputEvent baseclass.
- INSERT - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the Insert key.
- IntegerProperty - class in tools.aqua.bgw.observable.properties
- An IntegerProperty.
- isArrow() - function in tools.aqua.bgw.event.KeyCode
- Returns
true
if key was an arrow key,false
otherwise. - isDigit() - function in tools.aqua.bgw.event.KeyCode
- Returns
true
if key was digit key 1-9 from key- or numpad,false
otherwise. - isEmpty() - function in tools.aqua.bgw.components.container.Area
- Returns whether the components list is empty.
- isEmpty() - function in tools.aqua.bgw.components.container.CardStack
- Returns whether the components list is empty.
- isEmpty() - function in tools.aqua.bgw.components.container.GameComponentContainer
- Returns whether the components list is empty.
- isEmpty() - function in tools.aqua.bgw.components.container.LinearLayout
- Returns whether the components list is empty.
- isEmpty() - function in tools.aqua.bgw.components.container.Satchel
- Returns whether the components list is empty.
- isEmpty() - function in tools.aqua.bgw.components.layoutviews.Pane
- Returns whether the components list is empty.
- isEmpty() - function in tools.aqua.bgw.observable.ObservableArrayList
- Returns
true
if this list contains no elements. - isEmpty() - function in tools.aqua.bgw.observable.ObservableLinkedList
- Returns
true
if this list contains no elements. - isEmpty() - function in tools.aqua.bgw.observable.ObservableList
- Returns
true
if this list contains no elements. - isEmpty() - function in tools.aqua.bgw.util.BidirectionalMap
- Returns whether this map contains no elements.
- isEmpty() - function in tools.aqua.bgw.util.Stack
- Returns whether this Stack is empty or not.
- isFunction() - function in tools.aqua.bgw.event.KeyCode
- Returns
true
if key was a function key F1, F2, etc. - isLetter() - function in tools.aqua.bgw.event.KeyCode
- Returns
true
if key was a letter key A-Z,false
otherwise. - isModifier() - function in tools.aqua.bgw.event.KeyCode
- Returns
true
if key was a modifier like Shift or Ctrl etc. - isNavigation() - function in tools.aqua.bgw.event.KeyCode
- Returns
true
if key was a navigation key like arrows and page up / down,false
otherwise. - isNotEmpty() - function in tools.aqua.bgw.components.container.Area
- Returns whether the components list is not empty.
- isNotEmpty() - function in tools.aqua.bgw.components.container.CardStack
- Returns whether the components list is not empty.
- isNotEmpty() - function in tools.aqua.bgw.components.container.GameComponentContainer
- Returns whether the components list is not empty.
- isNotEmpty() - function in tools.aqua.bgw.components.container.LinearLayout
- Returns whether the components list is not empty.
- isNotEmpty() - function in tools.aqua.bgw.components.container.Satchel
- Returns whether the components list is not empty.
- isNotEmpty() - function in tools.aqua.bgw.components.layoutviews.Pane
- Returns whether the components list is not empty.
- isNotEmpty() - function in tools.aqua.bgw.observable.ObservableArrayList
- Returns
true
if this list contains elements. - isNotEmpty() - function in tools.aqua.bgw.observable.ObservableLinkedList
- Returns
true
if this list contains elements. - isNotEmpty() - function in tools.aqua.bgw.observable.ObservableList
- Returns
true
if this list contains elements. - isNotEmpty() - function in tools.aqua.bgw.util.BidirectionalMap
- Returns whether this map contains elements.
- isNotEmpty() - function in tools.aqua.bgw.util.Stack
- Returns whether this Stack is not empty.
- isOnNumpad() - function in tools.aqua.bgw.event.KeyCode
- Returns
true
if key was on numpad like numpad numbers or +,-,/,* etc. - isWhitespace() - function in tools.aqua.bgw.event.KeyCode
- Returns
true
if key was a whitespace key like space, tab etc. - ITALIC - enum entry in tools.aqua.bgw.util.Font.FontStyle
Italic font style.
- iterator() - function in tools.aqua.bgw.components.container.Area
- Returns an iterator over the elements of this GameComponentContainer.
- iterator() - function in tools.aqua.bgw.components.container.CardStack
- Returns an iterator over the elements of this GameComponentContainer.
- iterator() - function in tools.aqua.bgw.components.container.GameComponentContainer
- Returns an iterator over the elements of this GameComponentContainer.
- iterator() - function in tools.aqua.bgw.components.container.LinearLayout
- Returns an iterator over the elements of this GameComponentContainer.
- iterator() - function in tools.aqua.bgw.components.container.Satchel
- Returns an iterator over the elements of this GameComponentContainer.
- iterator() - function in tools.aqua.bgw.components.layoutviews.GridPane
- Returns an Iterator over the grid components.
- iterator() - function in tools.aqua.bgw.components.layoutviews.Pane
- Returns an iterator over the elements of this object.
- iterator() - function in tools.aqua.bgw.observable.ObservableArrayList
- Returns an Iterator over the elements in this ObservableList.
- iterator() - function in tools.aqua.bgw.observable.ObservableLinkedList
- Returns an Iterator over the elements in this ObservableList.
- iterator() - function in tools.aqua.bgw.observable.ObservableList
- Returns an Iterator over the elements in this ObservableList.