Uses of Class
com.badlogic.gdx.physics.box2d.Joint

Packages that use Joint
com.badlogic.gdx.physics.box2d   
com.badlogic.gdx.physics.box2d.joints   
 

Uses of Joint in com.badlogic.gdx.physics.box2d
 

Fields in com.badlogic.gdx.physics.box2d declared as Joint
 Joint JointEdge.joint
           
 

Methods in com.badlogic.gdx.physics.box2d that return Joint
 Joint World.createJoint(JointDef def)
          Create a joint to constrain bodies together.
 

Methods in com.badlogic.gdx.physics.box2d with parameters of type Joint
 void World.destroyJoint(Joint joint)
          Destroy a joint.
 

Method parameters in com.badlogic.gdx.physics.box2d with type arguments of type Joint
 void World.getJoints(Array<Joint> joints)
           
 

Uses of Joint in com.badlogic.gdx.physics.box2d.joints
 

Subclasses of Joint in com.badlogic.gdx.physics.box2d.joints
 class DistanceJoint
          A distance joint constrains two points on two bodies to remain at a fixed distance from each other.
 class FrictionJoint
          Friction joint.
 class GearJoint
          A gear joint is used to connect two joints together.
 class MouseJoint
          A mouse joint is used to make a point on a body track a specified world point.
 class PrismaticJoint
          A prismatic joint.
 class PulleyJoint
          The pulley joint is connected to two bodies and two fixed ground points.
 class RevoluteJoint
          A revolute joint constrains two bodies to share a common point while they are free to rotate about the point.
 class RopeJoint
          A rope joint enforces a maximum distance between two points on two bodies.
 class WeldJoint
          A weld joint essentially glues two bodies together.
 class WheelJoint
          A wheel joint.
 

Fields in com.badlogic.gdx.physics.box2d.joints declared as Joint
 Joint GearJointDef.joint1
          The first revolute/prismatic joint attached to the gear joint.
 Joint GearJointDef.joint2
          The second revolute/prismatic joint attached to the gear joint.
 



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