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Packages that use Joint | |
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com.badlogic.gdx.physics.box2d | |
com.badlogic.gdx.physics.box2d.joints |
Uses of Joint in com.badlogic.gdx.physics.box2d |
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Fields in com.badlogic.gdx.physics.box2d declared as Joint | |
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Joint |
JointEdge.joint
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Methods in com.badlogic.gdx.physics.box2d that return Joint | |
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Joint |
World.createJoint(JointDef def)
Create a joint to constrain bodies together. |
Methods in com.badlogic.gdx.physics.box2d with parameters of type Joint | |
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void |
World.destroyJoint(Joint joint)
Destroy a joint. |
Method parameters in com.badlogic.gdx.physics.box2d with type arguments of type Joint | |
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void |
World.getJoints(Array<Joint> joints)
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Uses of Joint in com.badlogic.gdx.physics.box2d.joints |
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Subclasses of Joint in com.badlogic.gdx.physics.box2d.joints | |
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class |
DistanceJoint
A distance joint constrains two points on two bodies to remain at a fixed distance from each other. |
class |
FrictionJoint
Friction joint. |
class |
GearJoint
A gear joint is used to connect two joints together. |
class |
MouseJoint
A mouse joint is used to make a point on a body track a specified world point. |
class |
PrismaticJoint
A prismatic joint. |
class |
PulleyJoint
The pulley joint is connected to two bodies and two fixed ground points. |
class |
RevoluteJoint
A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. |
class |
RopeJoint
A rope joint enforces a maximum distance between two points on two bodies. |
class |
WeldJoint
A weld joint essentially glues two bodies together. |
class |
WheelJoint
A wheel joint. |
Fields in com.badlogic.gdx.physics.box2d.joints declared as Joint | |
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Joint |
GearJointDef.joint1
The first revolute/prismatic joint attached to the gear joint. |
Joint |
GearJointDef.joint2
The second revolute/prismatic joint attached to the gear joint. |
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