com.badlogic.gdx.scenes.scene2d.actions
Class RemoveListenerAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
All Implemented Interfaces:
Pool.Poolable

public class RemoveListenerAction
extends Action

Removes a listener from an actor.

Author:
Nathan Sweet

Constructor Summary
RemoveListenerAction()
           
 
Method Summary
 boolean act(float delta)
          Updates the action based on time.
 boolean getCapture()
           
 EventListener getListener()
           
 Actor getTargetActor()
           
 void reset()
          Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
 void setCapture(boolean capture)
           
 void setListener(EventListener listener)
           
 void setTargetActor(Actor actor)
          Sets the actor to remove a listner from.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, restart, setActor, setPool, toString
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

RemoveListenerAction

public RemoveListenerAction()
Method Detail

act

public boolean act(float delta)
Description copied from class: Action
Updates the action based on time. Typically this is called each frame by Actor.act(float).

Specified by:
act in class Action
Parameters:
delta - Time in seconds since the last frame.
Returns:
true if the action is done. This method may continue to be called after the action is done.

getTargetActor

public Actor getTargetActor()

setTargetActor

public void setTargetActor(Actor actor)
Sets the actor to remove a listner from. If null (the default), the actor will be used.


getListener

public EventListener getListener()

setListener

public void setListener(EventListener listener)

getCapture

public boolean getCapture()

setCapture

public void setCapture(boolean capture)

reset

public void reset()
Description copied from class: Action
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State required to be set for every usage of this action or computed during the action does not need to be reset.

The default implementation calls Action.restart().

If a subclass has optional state, it must override this method, call super, and reset the optional state.

Specified by:
reset in interface Pool.Poolable
Overrides:
reset in class Action


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