com.badlogic.gdx.scenes.scene2d.actions
Class RepeatAction

java.lang.Object
  extended by com.badlogic.gdx.scenes.scene2d.Action
      extended by com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
          extended by com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
All Implemented Interfaces:
Pool.Poolable

public class RepeatAction
extends DelegateAction

Repeats an action a number of times or forever.

Author:
Nathan Sweet

Field Summary
static int FOREVER
           
 
Constructor Summary
RepeatAction()
           
 
Method Summary
 void finish()
          Causes the action to not repeat again.
 int getCount()
           
 void restart()
          Sets the state of the action so it can be run again.
 void setCount(int count)
          Sets the number of times to repeat.
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
act, getAction, reset, setAction, setActor, toString
 
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Action
getActor, getPool, setPool
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

FOREVER

public static final int FOREVER
See Also:
Constant Field Values
Constructor Detail

RepeatAction

public RepeatAction()
Method Detail

finish

public void finish()
Causes the action to not repeat again.


restart

public void restart()
Description copied from class: Action
Sets the state of the action so it can be run again.

Overrides:
restart in class DelegateAction

setCount

public void setCount(int count)
Sets the number of times to repeat. Can be set to FOREVER.


getCount

public int getCount()


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