Uses of Class
com.badlogic.gdx.scenes.scene2d.ui.Skin

Packages that use Skin
com.badlogic.gdx.assets.loaders   
com.badlogic.gdx.scenes.scene2d.ui   
 

Uses of Skin in com.badlogic.gdx.assets.loaders
 

Methods in com.badlogic.gdx.assets.loaders that return Skin
 Skin SkinLoader.loadSync(AssetManager manager, String fileName, FileHandle file, SkinLoader.SkinParameter parameter)
           
 

Uses of Skin in com.badlogic.gdx.scenes.scene2d.ui
 

Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Skin
 void Image.setDrawable(Skin skin, String drawableName)
           
 void Table.setSkin(Skin skin)
           
 

Constructors in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Skin
Button(Actor child, Skin skin)
           
Button(Actor child, Skin skin, String styleName)
           
Button(Skin skin)
           
Button(Skin skin, String styleName)
           
CheckBox(String text, Skin skin)
           
CheckBox(String text, Skin skin, String styleName)
           
Dialog(String title, Skin skin)
           
Dialog(String title, Skin skin, String windowStyleName)
           
Image(Skin skin, String drawableName)
          Creates an image stretched, and aligned center.
ImageButton(Skin skin)
           
ImageButton(Skin skin, String styleName)
           
ImageTextButton(String text, Skin skin)
           
ImageTextButton(String text, Skin skin, String styleName)
           
Label(CharSequence text, Skin skin)
           
Label(CharSequence text, Skin skin, String styleName)
           
Label(CharSequence text, Skin skin, String fontName, Color color)
          Creates a label, using a Label.LabelStyle that has a BitmapFont with the specified name from the skin and the specified color.
Label(CharSequence text, Skin skin, String fontName, String colorName)
          Creates a label, using a Label.LabelStyle that has a BitmapFont with the specified name and the specified color from the skin.
List(Object[] items, Skin skin)
           
List(Object[] items, Skin skin, String styleName)
           
ScrollPane(Actor widget, Skin skin)
           
ScrollPane(Actor widget, Skin skin, String styleName)
           
SelectBox(Object[] items, Skin skin)
           
SelectBox(Object[] items, Skin skin, String styleName)
           
Slider(float min, float max, float stepSize, boolean vertical, Skin skin)
           
Slider(float min, float max, float stepSize, boolean vertical, Skin skin, String styleName)
           
SplitPane(Actor firstWidget, Actor secondWidget, boolean vertical, Skin skin)
           
SplitPane(Actor firstWidget, Actor secondWidget, boolean vertical, Skin skin, String styleName)
           
Table(Skin skin)
          Creates a table with a skin, which enables the Table.add(String) and Table.add(String, String) methods to be used.
TextButton(String text, Skin skin)
           
TextButton(String text, Skin skin, String styleName)
           
TextField(String text, Skin skin)
           
TextField(String text, Skin skin, String styleName)
           
Touchpad(float deadzoneRadius, Skin skin)
           
Touchpad(float deadzoneRadius, Skin skin, String styleName)
           
Tree(Skin skin)
           
Tree(Skin skin, String styleName)
           
Window(String title, Skin skin)
           
Window(String title, Skin skin, String styleName)
           
 



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