Constructors in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Skin |
Button(Actor child,
Skin skin)
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Button(Actor child,
Skin skin,
String styleName)
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Button(Skin skin)
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Button(Skin skin,
String styleName)
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CheckBox(String text,
Skin skin)
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CheckBox(String text,
Skin skin,
String styleName)
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Dialog(String title,
Skin skin)
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Dialog(String title,
Skin skin,
String windowStyleName)
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Image(Skin skin,
String drawableName)
Creates an image stretched, and aligned center. |
ImageButton(Skin skin)
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ImageButton(Skin skin,
String styleName)
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ImageTextButton(String text,
Skin skin)
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ImageTextButton(String text,
Skin skin,
String styleName)
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Label(CharSequence text,
Skin skin)
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Label(CharSequence text,
Skin skin,
String styleName)
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Label(CharSequence text,
Skin skin,
String fontName,
Color color)
Creates a label, using a Label.LabelStyle that has a BitmapFont with the specified name from the skin and the specified
color. |
Label(CharSequence text,
Skin skin,
String fontName,
String colorName)
Creates a label, using a Label.LabelStyle that has a BitmapFont with the specified name and the specified color from the
skin. |
List(Object[] items,
Skin skin)
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List(Object[] items,
Skin skin,
String styleName)
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ScrollPane(Actor widget,
Skin skin)
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ScrollPane(Actor widget,
Skin skin,
String styleName)
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SelectBox(Object[] items,
Skin skin)
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SelectBox(Object[] items,
Skin skin,
String styleName)
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Slider(float min,
float max,
float stepSize,
boolean vertical,
Skin skin)
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Slider(float min,
float max,
float stepSize,
boolean vertical,
Skin skin,
String styleName)
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SplitPane(Actor firstWidget,
Actor secondWidget,
boolean vertical,
Skin skin)
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SplitPane(Actor firstWidget,
Actor secondWidget,
boolean vertical,
Skin skin,
String styleName)
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Table(Skin skin)
Creates a table with a skin, which enables the Table.add(String) and Table.add(String, String) methods to be used. |
TextButton(String text,
Skin skin)
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TextButton(String text,
Skin skin,
String styleName)
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TextField(String text,
Skin skin)
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TextField(String text,
Skin skin,
String styleName)
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Touchpad(float deadzoneRadius,
Skin skin)
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Touchpad(float deadzoneRadius,
Skin skin,
String styleName)
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Tree(Skin skin)
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Tree(Skin skin,
String styleName)
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Window(String title,
Skin skin)
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Window(String title,
Skin skin,
String styleName)
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