com.badlogic.gdx.utils
Interface Disposable

All Known Subinterfaces:
AudioDevice, AudioRecorder, IndexData, Music, ServerSocket, Shader, Socket, Sound, VertexData
All Known Implementing Classes:
AssetManager, AsyncExecutor, BaseShader, BatchTiledMapRenderer, BitmapFont, CameraGroupStrategy, Cubemap, DecalBatch, DefaultShader, DepthShader, DirectionalShadowLight, ETC1.ETC1Data, FloatFrameBuffer, FrameBuffer, Gdx2DPixmap, GLES10Shader, GLTexture, HexagonalTiledMapRenderer, IndexArray, IndexBufferObject, IndexBufferObjectSubData, IsometricStaggeredTiledMapRenderer, IsometricTiledMapRenderer, Map, Mesh, Model, ModelBatch, OrthogonalTiledMapRenderer, ParticleEffect, ParticleEffectPool.PooledEffect, Pixmap, PixmapPacker, ShaderProgram, Skin, SpriteBatch, SpriteCache, Stage, Texture, TextureAtlas, TiledMap, VertexArray, VertexBufferObject, VertexBufferObjectSubData, World

public interface Disposable

Interface for disposable resources.

Author:
mzechner

Method Summary
 void dispose()
          Releases all resources of this object.
 

Method Detail

dispose

void dispose()
Releases all resources of this object.



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