|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of Disposable in com.badlogic.gdx.assets |
---|
Classes in com.badlogic.gdx.assets that implement Disposable | |
---|---|
class |
AssetManager
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on. |
Uses of Disposable in com.badlogic.gdx.audio |
---|
Subinterfaces of Disposable in com.badlogic.gdx.audio | |
---|---|
interface |
AudioDevice
Encapsulates an audio device in 44.1khz mono or stereo mode. |
interface |
AudioRecorder
An AudioRecorder allows to record input from an audio device. |
interface |
Music
A Music instance represents a streamed audio file. |
interface |
Sound
A Sound is a short audio clip that can be played numerous times in parallel. |
Uses of Disposable in com.badlogic.gdx.graphics |
---|
Classes in com.badlogic.gdx.graphics that implement Disposable | |
---|---|
class |
Cubemap
Wraps a standard OpenGL ES Cubemap. |
class |
GLTexture
Class representing an OpenGL texture by its target and handle. |
class |
Mesh
A Mesh holds vertices composed of attributes specified by a VertexAttributes instance. |
class |
Pixmap
A Pixmap represents an image in memory. |
class |
Texture
A Texture wraps a standard OpenGL ES texture. |
Uses of Disposable in com.badlogic.gdx.graphics.g2d |
---|
Classes in com.badlogic.gdx.graphics.g2d that implement Disposable | |
---|---|
class |
BitmapFont
Renders bitmap fonts. |
class |
Gdx2DPixmap
|
class |
ParticleEffect
See http://www.badlogicgames.com/wordpress/?p=1255 |
class |
ParticleEffectPool.PooledEffect
|
class |
PixmapPacker
Packs Pixmap instances into one more more PixmapPacker.Page instances to generate an atlas of Pixmap instances. |
class |
SpriteBatch
A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
class |
SpriteCache
Draws 2D images, optimized for geometry that does not change. |
class |
TextureAtlas
Loads images from texture atlases created by TexturePacker. A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
Uses of Disposable in com.badlogic.gdx.graphics.g3d |
---|
Subinterfaces of Disposable in com.badlogic.gdx.graphics.g3d | |
---|---|
interface |
Shader
|
Classes in com.badlogic.gdx.graphics.g3d that implement Disposable | |
---|---|
class |
Model
A model represents a 3D assets. |
class |
ModelBatch
Batches Renderable instances, fetches Shader s for them, sorts them and then renders them. |
Methods in com.badlogic.gdx.graphics.g3d that return types with arguments of type Disposable | |
---|---|
Iterable<Disposable> |
Model.getManagedDisposables()
|
Methods in com.badlogic.gdx.graphics.g3d with parameters of type Disposable | |
---|---|
void |
Model.manageDisposable(Disposable disposable)
Adds a Disposable to be managed and disposed by this Model. |
Uses of Disposable in com.badlogic.gdx.graphics.g3d.decals |
---|
Classes in com.badlogic.gdx.graphics.g3d.decals that implement Disposable | |
---|---|
class |
CameraGroupStrategy
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed. |
class |
DecalBatch
Renderer for Decal objects. |
Uses of Disposable in com.badlogic.gdx.graphics.g3d.environment |
---|
Classes in com.badlogic.gdx.graphics.g3d.environment that implement Disposable | |
---|---|
class |
DirectionalShadowLight
Deprecated. Experimental, likely to change, do not use! |
Uses of Disposable in com.badlogic.gdx.graphics.g3d.shaders |
---|
Classes in com.badlogic.gdx.graphics.g3d.shaders that implement Disposable | |
---|---|
class |
BaseShader
|
class |
DefaultShader
|
class |
DepthShader
|
class |
GLES10Shader
|
Uses of Disposable in com.badlogic.gdx.graphics.g3d.utils |
---|
Methods in com.badlogic.gdx.graphics.g3d.utils with parameters of type Disposable | |
---|---|
void |
ModelBuilder.manage(Disposable disposable)
Add the Disposable object to the model, causing it to be disposed when the model is disposed. |
Uses of Disposable in com.badlogic.gdx.graphics.glutils |
---|
Subinterfaces of Disposable in com.badlogic.gdx.graphics.glutils | |
---|---|
interface |
IndexData
An IndexData instance holds index data. |
interface |
VertexData
A VertexData instance holds vertices for rendering with OpenGL. |
Classes in com.badlogic.gdx.graphics.glutils that implement Disposable | |
---|---|
static class |
ETC1.ETC1Data
Class for storing ETC1 compressed image data. |
class |
FloatFrameBuffer
This is a FrameBuffer variant backed by a float texture. |
class |
FrameBuffer
Encapsulates OpenGL ES 2.0 frame buffer objects. |
class |
IndexArray
|
class |
IndexBufferObject
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs. |
class |
IndexBufferObjectSubData
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs. |
class |
ShaderProgram
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0. |
class |
VertexArray
Convenience class for working with OpenGL vertex arrays. |
class |
VertexBufferObject
A VertexData implementation based on OpenGL vertex buffer objects. |
class |
VertexBufferObjectSubData
A VertexData implementation based on OpenGL vertex buffer objects. |
Uses of Disposable in com.badlogic.gdx.maps |
---|
Classes in com.badlogic.gdx.maps that implement Disposable | |
---|---|
class |
Map
A generic level map implementation. |
Uses of Disposable in com.badlogic.gdx.maps.tiled |
---|
Classes in com.badlogic.gdx.maps.tiled that implement Disposable | |
---|---|
class |
TiledMap
|
Method parameters in com.badlogic.gdx.maps.tiled with type arguments of type Disposable | |
---|---|
void |
TiledMap.setOwnedResources(Array<? extends Disposable> resources)
Used by loaders to set resources when loading the map directly, without AssetManager . |
Uses of Disposable in com.badlogic.gdx.maps.tiled.renderers |
---|
Classes in com.badlogic.gdx.maps.tiled.renderers that implement Disposable | |
---|---|
class |
BatchTiledMapRenderer
|
class |
HexagonalTiledMapRenderer
|
class |
IsometricStaggeredTiledMapRenderer
|
class |
IsometricTiledMapRenderer
|
class |
OrthogonalTiledMapRenderer
|
Uses of Disposable in com.badlogic.gdx.net |
---|
Subinterfaces of Disposable in com.badlogic.gdx.net | |
---|---|
interface |
ServerSocket
A server socket that accepts new incoming connections, returning Socket instances. |
interface |
Socket
A client socket that talks to a server socket via some Net.Protocol . |
Uses of Disposable in com.badlogic.gdx.physics.box2d |
---|
Classes in com.badlogic.gdx.physics.box2d that implement Disposable | |
---|---|
class |
World
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
Uses of Disposable in com.badlogic.gdx.scenes.scene2d |
---|
Classes in com.badlogic.gdx.scenes.scene2d that implement Disposable | |
---|---|
class |
Stage
A 2D scene graph containing hierarchies of actors . |
Uses of Disposable in com.badlogic.gdx.scenes.scene2d.ui |
---|
Classes in com.badlogic.gdx.scenes.scene2d.ui that implement Disposable | |
---|---|
class |
Skin
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc). |
Uses of Disposable in com.badlogic.gdx.utils.async |
---|
Classes in com.badlogic.gdx.utils.async that implement Disposable | |
---|---|
class |
AsyncExecutor
Allows asnynchronous execution of AsyncTask instances on a separate thread. |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |