Wraps a `ParallelTransition`.
Wraps a `ParallelTransition`.
- Value Params
- delegate
JavaFX
ParallelTransition
to be delegated.
- Constructor
Creates a new ScalaFX
ParallelTransition
from a JavaFXParallelTransition
.- Companion
- object
Value members
Constructors
The constructor of ParallelTransition
.
The constructor of ParallelTransition
.
- Value Params
- children
The child scalafx.animation.Animations of this
ParallelTransition
.
The constructor of ParallelTransition
.
The constructor of ParallelTransition
.
- Value Params
- node
The target scalafx.scene.Node to be used in child scalafx.animation.Transitions that have no
Node
specified themselves.
The constructor of ParallelTransition
.
The constructor of ParallelTransition
.
- Value Params
- children
The child scalafx.animation.Animations of this
ParallelTransition
.- node
The target scalafx.scene.Node to be used in child scalafx.animation.Transitions that have no
Node
specified themselves.
Concrete methods
A list of scalafx.animation.Animations that will be played sequentially.
A list of scalafx.animation.Animations that will be played sequentially.
Sets the list of scalafx.animation.Animations, replacing the prior content. If you want append to current content, use add
or similar.
Sets the list of scalafx.animation.Animations, replacing the prior content. If you want append to current content, use add
or similar.
- Value Params
- c
list of scalafx.animation.Animations to replace prior content.
This scalafx.scene.Node is used in all child scalafx.animation.Transitions, that do not define a target Node
themselves.
This scalafx.scene.Node is used in all child scalafx.animation.Transitions, that do not define a target Node
themselves.
Inherited methods
Defines whether this Animation
reverses direction on alternating cycles. Default value: false.
Defines whether this Animation
reverses direction on alternating cycles. Default value: false.
- Inherited from
- Animation
Read-only variable to indicate current direction/speed at which the
Animation
is being played. Default value: 0.0.
Read-only variable to indicate current direction/speed at which the
Animation
is being played. Default value: 0.0.
- Inherited from
- Animation
Defines the Animation
's play head position. Default value: 0ms.
Defines the Animation
's play head position. Default value: 0ms.
- Inherited from
- Animation
Defines the number of cycles in this Animation
. Default value: 0ms
Defines the number of cycles in this Animation
. Default value: 0ms
- Inherited from
- Animation
Read-only variable to indicate the duration of one cycle of this
Animation
: the time it takes to play from time 0 to the KeyFrame with
the largest time. Default value: 1.0
Read-only variable to indicate the duration of one cycle of this
Animation
: the time it takes to play from time 0 to the KeyFrame with
the largest time. Default value: 1.0
- Inherited from
- Animation
Delays the start of an Animation
. Default value: 0ms.
Delays the start of an Animation
. Default value: 0ms.
- Inherited from
- Animation
Verifies if a object is equals to this delegate.
Verifies if a object is equals to this delegate.
- Value Params
- ref
Object to be compared.
- Returns
if the other object is equals to this delegate or not.
- Definition Classes
- SFXDelegate -> Any
- Inherited from
- SFXDelegate
Controls the timing for acceleration and deceleration at each Transition
cycle. Default Value: Interpolator.EASE_BOTH
.
Controls the timing for acceleration and deceleration at each Transition
cycle. Default Value: Interpolator.EASE_BOTH
.
- Inherited from
- Transition
Jumps to a predefined position in this Animation
.
Jumps to a predefined position in this Animation
.
- Value Params
- cuePoint
the name of the cue point
- Inherited from
- Animation
Jumps to a given position in this Animation
.
Jumps to a given position in this Animation
.
- Value Params
- time
the new position
- Inherited from
- Animation
The action to be executed at the conclusion of this Animation
.
The action to be executed at the conclusion of this Animation
.
- Inherited from
- Animation
Plays Animation
from current position in the direction indicated by rate
.
Plays Animation
from current position in the direction indicated by rate
.
- Inherited from
- Animation
A convenience method to play this Animation
from a predefined position.
A convenience method to play this Animation
from a predefined position.
- Value Params
- cuePoint
name of the cue point
- Inherited from
- Animation
A convenience method to play this Animation
from a specific position.
A convenience method to play this Animation
from a specific position.
- Value Params
- time
position where to play from
- Inherited from
- Animation
Plays an Animation
from initial position in forward direction.
Plays an Animation
from initial position in forward direction.
- Inherited from
- Animation
Defines the direction/speed at which the Animation
is expected to be played. Default value: 1.0
Defines the direction/speed at which the Animation
is expected to be played. Default value: 1.0
- Inherited from
- Animation
Stops the Animation
and resets the play head to its initial position.
Stops the Animation
and resets the play head to its initial position.
- Inherited from
- Animation
The target framerate is the maximum framerate at which this Animation
will run, in frames per second.
The target framerate is the maximum framerate at which this Animation
will run, in frames per second.
- Inherited from
- Animation
- Returns
Returns the original delegate's
toString()
adding a[SFX]
prefix.- Definition Classes
- SFXDelegate -> Any
- Inherited from
- SFXDelegate
Read-only variable to indicate the total duration of this Animation
, including repeats. Default value: 0ms
Read-only variable to indicate the total duration of this Animation
, including repeats. Default value: 0ms
- Inherited from
- Animation