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L
- L - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the L key.
- Label - class in tools.aqua.bgw.components.uicomponents
- A basic Label displaying text.
- LabeledUIComponent - class in tools.aqua.bgw.components.uicomponents
- Baseclass for all UIComponents that have a label.
- lastIndexOf(Object) - function in tools.aqua.bgw.observable.ObservableArrayList
- Returns the index of the last occurrence of the specified element in this list, or -1 if this list does not contain the element.
- lastIndexOf(Object) - function in tools.aqua.bgw.observable.ObservableLinkedList
- Returns the index of the last occurrence of the specified element in this list, or -1 if this list does not contain the element.
- lastIndexOf(Object) - function in tools.aqua.bgw.observable.ObservableList
- Returns the index of the last occurrence of the specified element in this list, or -1 if this list does not contain the element.
- LayoutView - class in tools.aqua.bgw.components.layoutviews
- Baseclass for all layout components.
- LEFT - enum entry in tools.aqua.bgw.core.HorizontalAlignment
Alignment on the left.
- LEFT - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the non-numpad left arrow key.
- LEFT_BUTTON - enum entry in tools.aqua.bgw.event.MouseButtonType
LEFT / primary mouse button.
- LEFT_PARENTHESIS - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the ( key.
- LESS - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the < key.
- LIGHT - enum entry in tools.aqua.bgw.util.Font.FontWeight
Light font weight.
- LimitedDoubleProperty - class in tools.aqua.bgw.observable.properties
- A limited DoubleProperty to a value range.
- LinearLayout - class in tools.aqua.bgw.components.container
- A LinearLayout may be used to visualize a zone containing GameComponentViews.
- ListView - class in tools.aqua.bgw.components.uicomponents
- A ListView displaying its items next to each other in the given orientation.
- lock() - function in tools.aqua.bgw.core.BoardGameScene
- Locks Scene from any user input.