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L

L - enum entry in tools.aqua.bgw.event.KeyCode

Constant for the L key.

Label - class in tools.aqua.bgw.components.uicomponents
A basic Label displaying text.
LabeledUIComponent - class in tools.aqua.bgw.components.uicomponents
Baseclass for all UIComponents that have a label.
lastIndexOf(Object) - function in tools.aqua.bgw.observable.ObservableArrayList
Returns the index of the last occurrence of the specified element in this list, or -1 if this list does not contain the element.
lastIndexOf(Object) - function in tools.aqua.bgw.observable.ObservableLinkedList
Returns the index of the last occurrence of the specified element in this list, or -1 if this list does not contain the element.
lastIndexOf(Object) - function in tools.aqua.bgw.observable.ObservableList
Returns the index of the last occurrence of the specified element in this list, or -1 if this list does not contain the element.
LayoutView - class in tools.aqua.bgw.components.layoutviews
Baseclass for all layout components.
LEFT - enum entry in tools.aqua.bgw.core.HorizontalAlignment

Alignment on the left.

LEFT - enum entry in tools.aqua.bgw.event.KeyCode

Constant for the non-numpad left arrow key.

LEFT_BUTTON - enum entry in tools.aqua.bgw.event.MouseButtonType

LEFT / primary mouse button.

LEFT_PARENTHESIS - enum entry in tools.aqua.bgw.event.KeyCode

Constant for the ( key.

LESS - enum entry in tools.aqua.bgw.event.KeyCode

Constant for the < key.

LIGHT - enum entry in tools.aqua.bgw.util.Font.FontWeight

Light font weight.

LimitedDoubleProperty - class in tools.aqua.bgw.observable.properties
A limited DoubleProperty to a value range.
LinearLayout - class in tools.aqua.bgw.components.container
A LinearLayout may be used to visualize a zone containing GameComponentViews.
ListView - class in tools.aqua.bgw.components.uicomponents
A ListView displaying its items next to each other in the given orientation.
lock() - function in tools.aqua.bgw.core.BoardGameScene
Locks Scene from any user input.
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