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I

I - enum entry in tools.aqua.bgw.event.KeyCode

Constant for the I key.

ImageVisual - class in tools.aqua.bgw.visual
Visual showing an Image.
ImageVisual.Companion - class in tools.aqua.bgw.visual.ImageVisual
 
indexOf(Object) - function in tools.aqua.bgw.observable.ObservableArrayList
Returns the index of the first occurrence of the specified element in this list, or -1 if this list does not contain the element.
indexOf(Object) - function in tools.aqua.bgw.observable.ObservableLinkedList
Returns the index of the first occurrence of the specified element in this list, or -1 if this list does not contain the element.
indexOf(Object) - function in tools.aqua.bgw.observable.ObservableList
Returns the index of the first occurrence of the specified element in this list, or -1 if this list does not contain the element.
indexOf(T) - function in tools.aqua.bgw.util.Stack
Returns the index of the first occurrence of the specified element in the Stack, or -1 if the specified element is not contained in the Stack.
INFORMATION - enum entry in tools.aqua.bgw.dialog.DialogType

The INFORMATION alert type configures the Alert dialog to appear in a way that suggests the content of the dialog is informing the user of a piece of information. This includes an 'information' image, an appropriate title and header, and just a ButtonType.OK button for the user to click on to dismiss the dialog.

InputEvent - class in tools.aqua.bgw.event
InputEvent baseclass.
INSERT - enum entry in tools.aqua.bgw.event.KeyCode

Constant for the Insert key.

IntegerProperty - class in tools.aqua.bgw.observable.properties
An IntegerProperty.
isArrow() - function in tools.aqua.bgw.event.KeyCode
Returns true if key was an arrow key, false otherwise.
isDigit() - function in tools.aqua.bgw.event.KeyCode
Returns true if key was digit key 1-9 from key- or numpad, false otherwise.
isEmpty() - function in tools.aqua.bgw.components.container.Area
Returns whether the components list is empty.
isEmpty() - function in tools.aqua.bgw.components.container.CardStack
Returns whether the components list is empty.
isEmpty() - function in tools.aqua.bgw.components.container.GameComponentContainer
Returns whether the components list is empty.
isEmpty() - function in tools.aqua.bgw.components.container.LinearLayout
Returns whether the components list is empty.
isEmpty() - function in tools.aqua.bgw.components.container.Satchel
Returns whether the components list is empty.
isEmpty() - function in tools.aqua.bgw.components.layoutviews.Pane
Returns whether the components list is empty.
isEmpty() - function in tools.aqua.bgw.observable.ObservableArrayList
Returns true if this list contains no elements.
isEmpty() - function in tools.aqua.bgw.observable.ObservableLinkedList
Returns true if this list contains no elements.
isEmpty() - function in tools.aqua.bgw.observable.ObservableList
Returns true if this list contains no elements.
isEmpty() - function in tools.aqua.bgw.util.BidirectionalMap
Returns whether this map contains no elements.
isEmpty() - function in tools.aqua.bgw.util.Stack
Returns whether this Stack is empty or not.
isFunction() - function in tools.aqua.bgw.event.KeyCode
Returns true if key was a function key F1, F2, etc.
isLetter() - function in tools.aqua.bgw.event.KeyCode
Returns true if key was a letter key A-Z, false otherwise.
isModifier() - function in tools.aqua.bgw.event.KeyCode
Returns true if key was a modifier like Shift or Ctrl etc.
isNavigation() - function in tools.aqua.bgw.event.KeyCode
Returns true if key was a navigation key like arrows and page up / down, false otherwise.
isNotEmpty() - function in tools.aqua.bgw.components.container.Area
Returns whether the components list is not empty.
isNotEmpty() - function in tools.aqua.bgw.components.container.CardStack
Returns whether the components list is not empty.
isNotEmpty() - function in tools.aqua.bgw.components.container.GameComponentContainer
Returns whether the components list is not empty.
isNotEmpty() - function in tools.aqua.bgw.components.container.LinearLayout
Returns whether the components list is not empty.
isNotEmpty() - function in tools.aqua.bgw.components.container.Satchel
Returns whether the components list is not empty.
isNotEmpty() - function in tools.aqua.bgw.components.layoutviews.Pane
Returns whether the components list is not empty.
isNotEmpty() - function in tools.aqua.bgw.observable.ObservableArrayList
Returns true if this list contains elements.
isNotEmpty() - function in tools.aqua.bgw.observable.ObservableLinkedList
Returns true if this list contains elements.
isNotEmpty() - function in tools.aqua.bgw.observable.ObservableList
Returns true if this list contains elements.
isNotEmpty() - function in tools.aqua.bgw.util.BidirectionalMap
Returns whether this map contains elements.
isNotEmpty() - function in tools.aqua.bgw.util.Stack
Returns whether this Stack is not empty.
isOnNumpad() - function in tools.aqua.bgw.event.KeyCode
Returns true if key was on numpad like numpad numbers or +,-,/,* etc.
isWhitespace() - function in tools.aqua.bgw.event.KeyCode
Returns true if key was a whitespace key like space, tab etc.
ITALIC - enum entry in tools.aqua.bgw.util.Font.FontStyle

Italic font style.

iterator() - function in tools.aqua.bgw.components.container.Area
Returns an iterator over the elements of this GameComponentContainer.
iterator() - function in tools.aqua.bgw.components.container.CardStack
Returns an iterator over the elements of this GameComponentContainer.
iterator() - function in tools.aqua.bgw.components.container.GameComponentContainer
Returns an iterator over the elements of this GameComponentContainer.
iterator() - function in tools.aqua.bgw.components.container.LinearLayout
Returns an iterator over the elements of this GameComponentContainer.
iterator() - function in tools.aqua.bgw.components.container.Satchel
Returns an iterator over the elements of this GameComponentContainer.
iterator() - function in tools.aqua.bgw.components.layoutviews.GridPane
Returns an Iterator over the grid components.
iterator() - function in tools.aqua.bgw.components.layoutviews.Pane
Returns an iterator over the elements of this object.
iterator() - function in tools.aqua.bgw.observable.ObservableArrayList
Returns an Iterator over the elements in this ObservableList.
iterator() - function in tools.aqua.bgw.observable.ObservableLinkedList
Returns an Iterator over the elements in this ObservableList.
iterator() - function in tools.aqua.bgw.observable.ObservableList
Returns an Iterator over the elements in this ObservableList.
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