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F
- F - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F key.
- F1 - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F1 function key.
- F10 - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F10 function key.
- F11 - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F11 function key.
- F12 - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F12 function key.
- F2 - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F2 function key.
- F3 - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F3 function key.
- F4 - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F4 function key.
- F5 - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F5 function key.
- F6 - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F6 function key.
- F7 - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F7 function key.
- F8 - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F8 function key.
- F9 - enum entry in tools.aqua.bgw.event.KeyCode
Constant for the F9 function key.
- FadeAnimation - class in tools.aqua.bgw.animation
- A fade Animation.
- FileDialog - class in tools.aqua.bgw.dialog
- A FileDialog such as a file chooser or save dialog, depending on FileDialogMode.
- FileDialogMode - class in tools.aqua.bgw.dialog
- Enum for possible FileDialog modes.
- findPathToChild(ComponentView) - function in tools.aqua.bgw.core.BoardGameScene
- Searches node recursively through the visual tree and logs path where the node appears as first component and the rootNode as last.
- findPathToChild(ComponentView) - function in tools.aqua.bgw.core.MenuScene
- Searches node recursively through the visual tree and logs path where the node appears as first component and the rootNode as last.
- findPathToChild(ComponentView) - function in tools.aqua.bgw.core.Scene
- Searches node recursively through the visual tree and logs path where the node appears as first component and the rootNode as last.
- FINISH - enum entry in tools.aqua.bgw.dialog.ButtonType
A ButtonType that displays "Finish".
- FlipAnimation - class in tools.aqua.bgw.animation
- A flip Animation.
- Font - class in tools.aqua.bgw.util
- This class is used to represent a font.
- Font.FontStyle - class in tools.aqua.bgw.util.Font
- Enum class for representing all available font styles for the Font class.
- Font.FontWeight - class in tools.aqua.bgw.util.Font
- Enum class for representing all available font weights for the Font class.
- forEach(Consumer) - function in kotlin.collections.Area
- forEach(Consumer) - function in kotlin.collections.CardStack
- forEach(Consumer) - function in kotlin.collections.GameComponentContainer
- forEach(Consumer) - function in kotlin.collections.LinearLayout
- forEach(Consumer) - function in kotlin.collections.Satchel
- forEach(Consumer) - function in kotlin.collections.GridPane
- forEach(Consumer) - function in kotlin.collections.Pane
- forEach(Consumer) - function in tools.aqua.bgw.observable.ObservableArrayList
- ForEach action.
- forEach(Consumer) - function in tools.aqua.bgw.observable.ObservableLinkedList
- ForEach action.
- forEach(Consumer) - function in tools.aqua.bgw.observable.ObservableList
- ForEach action.
- forward(T) - function in tools.aqua.bgw.util.BidirectionalMap
- Forward lookup for entry.
- forwardOrNull(T) - function in tools.aqua.bgw.util.BidirectionalMap
- Forward lookup for entry.
- FRONT - enum entry in tools.aqua.bgw.components.gamecomponentviews.CardView.CardSide
The FRONT side.
- FULL - enum entry in tools.aqua.bgw.core.ScaleMode
Fully automatic scaling to window size.