A ramp noise UGen. It generates line segments whose start and end points are
chosen randomly between -1
and +1
. New breakpoints are generated at a
specified frequency.
The frequency is quantized to the nearest integer division of the sample rate,
and changes in frequency are only picked up at the next trigger. In contrast,
variant LFDNoise1
has precise frequency and reacts to frequency changes
instantly.
===Examples===
// plain noise
play { LFNoise1.ar(1000) * 0.25 }
- See also
- Companion
- class