A UGen that toggles like a flip-flop between zero and one upon receiving a trigger. The flip-flop initially outputs zero and changes to one when the first trigger arrives.
===Examples===
// mouse-button toggle
play {
// make sure lag is zero, otherwise the output
// never falls back exactly to zero!
val tr = MouseButton.kr(lag = 0)
val ff = ToggleFF.kr(tr)
SinOsc.ar(ff.mulAdd(400, 800)) * 0.1
}
- See also
- Companion
- class