Limits the input amplitude to the given level. Unlike Compander
, this UGen
will never overshoot, but it needs to look ahead in the input signal,
introducing a delay in its output. The delay time is equal to twice the value of
the dur
parameter (the buffer internally used).
===Examples===
// compare dry and wet
play {
val in = Decay2.ar(
Impulse.ar(8, phase = LFSaw.kr(0.25) * 0.7),
attack = 0.001, release = 0.3) * FSinOsc.ar(500)
val flt = Limiter.ar(in, level = 0.4)
LinXFade2.ar(in, flt, MouseButton.kr(-1, 1))
}
- See also
- Companion
- class
Type members
Value members
Concrete methods
- Value Params
- dur
look-ahead time in seconds ''(init-time only)''
- in
input signal to be limited
- level
maximum amplitude to which the signal is limited. The limiter will kick in when the input signal exceeds
+level
or falls below-level
.